CLOAKS, DAGGERS, AND DICE: SLIDES
Document Type:
Collection:
Document Number (FOIA) /ESDN (CREST):
06711369
Release Decision:
RIPPUB
Original Classification:
U
Document Page Count:
19
Document Creation Date:
December 28, 2022
Document Release Date:
November 7, 2017
Sequence Number:
Case Number:
F-2017-01128
Publication Date:
July 1, 2016
File:
Attachment | Size |
---|---|
cloaks, daggers, and dice[15338785].pdf | 535.41 KB |
Body:
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,Instructions
Games as a training tool
Games as a model for thinking
Designing games for complexity
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Using Games to Train
Intelligence Officers
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#CIAGAM ES
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model and
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COLLECTION
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Two Medium Satellites
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#CIAGAMES
Games can increase
our understanding of
business processes
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Using Games to
Synthesize Models of
Intelligence Issues
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How can we
translate our
mental models?
(b)(4)
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(b
#CIAGAMES
Games invite
players to share
mental models
of a problem
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#CIAGAM ES
CIA uses games to
improve skills and
understand a
complex world
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Designing Intelligence
Games to Capture Real
World Complexity
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#CIAGAMES
How Do You Design For...
Black svv.ns and
unlintendeld
conseq U ences?
Realistic, plausible
behavior?
Scope and pacing
that supports
genuine decision
making?
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Nail down the intel
question & premise
of the story
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Assemble teams
compelled to action
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Pull the experts into
their own adventure
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End Game
CIA uses games to understand our world
#CIAGAMES
, Games help clearly communicate complexity
Design should connect players to your objective
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#CIAGAM ES
Bonus
Round!!!
SCENFRIC
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Lir 74ne
5CENPRIC
Game Demo
5CENRItla C
Tomorrow 5:00 pm
JW Marriott Room 208
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