CARTEL/HUNTER TEAM
Document Type:
Collection:
Document Number (FOIA) /ESDN (CREST):
06712178
Release Decision:
RIFPUB
Original Classification:
U
Document Page Count:
4
Document Creation Date:
December 28, 2022
Document Release Date:
December 8, 2017
Sequence Number:
Case Number:
F-2017-01129
File:
Attachment | Size |
---|---|
cartelhunter team[15349576].pdf | 211.87 KB |
Body:
Cartel
1111�110411M Ate telt fa ram TN ram
Approved for Release: 2017/11/27 C06712178
fralk0
Cartel Turn �3 actions total, max 2 Chapo
Defense actions:
Place 1 Defense card
[$$ costs 2 actions]
� � OR
� Move 1 Defense card
6;3 may move with 1 action
R R may move with 2 actions
Chapo actions:
� Move Chapo
_ _ � � OR
� Place 1 Needs disc at Chapo
(fulfill a need)*
*Max 1 disc per card per turn!
Also � at any time desired
Draw new Needs:
� Draw card from deck
onto a legal Location
00
Hunter Team (front)
Hunter Turn �
Build Intel Capability
� Add 1 white pawn to pool
THEN
Plan Collection
� Put white pawns onto
Nexus, Support, or Lead
� � � � THEN
Resolve Intelligence: Each pawn...
� On face-down Nexus flips it
� On face-down Support flips
it on a die roll of 4-6 M
S.
� On face-up Nexus not on map7
flips 1 linked Support
. On Lead rolls a die; 4-6
reveals all Linked Needs &
Defenses in play;
. if on map and none Linked,
Cartel reveals Chapo or 1 Defense/Need there
Leads markers on cards show where Cartel has
linked assets � Hunters may move card to map
NNE
(OVER)
kjBpla
.Ia
Desirrt
Approved for Release: 2017/11/27 C06712178
111�111.1 II�=1
THEN
Hunter Team (back)
Plan Enforcement
� Put blue & black pawns
onto any locations, Leads,
or Defense/Need on map
THEN
NOM
Resolve Police & Marina (any order)
� Police Action � Each pawn, on a 4-6 ...
At location, Cartel reveals
1 Defense/Need or
Chapo if there
- - - - OR
On Lead, reveal all linked Needs
& Defenses; if none, Cartel
reveals Chapo or 1 card there
- - - - OR
On Need or Defense, take out
target & linked Nexus/Support;
Cartel reveals Chapo if there
1111 � 11 � MN.. � N.M. � MIPM � MINE � =ON �
� �
� ���� � =MI � � ����� � NEM �
� Marina Strike
Same as above, as if 4-6 rolled
- - - - OR
14+
At green pawn, capture Chapo!
=MEI � � .111 � 11 �
� 1��� � � � MEM � � MEI � � El
n em iga rea 01 pa rna r--.
Approved for Release: 2017/11/27 C06712178
WWI
Defenses Summary
Informants Chapo can move or add defenses before Police act
(2 copies) Any Location Cannot move
Provisions Chapo can hide once if hunters are onto him
Any Location Easy to move
300 Armed Guards Hunters must qse extra police to capture Chapo
$$ Expensive Any IthtEthi Hard to move
Heavy Weapons Hunters must tise extr police to capture Chapo
$$ Expensive Any 4df or et' ) Hard to move
Fortified House Chapo can ev de imminent capture once
$$ Expensive ibrt Cannot move
Police "Payroll" Police are ineffective where Chapo is paying them
(2 copies) Any Location Cannot move
COMSEC Intelligence collection against Chapo is less effective
(2 copies) I Always with Chapo
Disguise Chapo with difficulty can hide if hunters are onto him
I Always with Chapo
Plastic Surgery Chapo easily can hide if hunters are onto him
$$ Expensive I Always with Chapo
Chauffeured Car Get Chapo around a locale to fulfill needs quickly
or anI Easy to move
Helicopter Chapo can move without delaying other tasks
$$ Expensive Any Location 5";.' Easy to move
Airstrip & Plane Chapo when using a defense also hides anywhere
$$ Expensive Any Mii� or Desert Cannot move
All-Terrain Vehicle Gives Chapo a chance to evade imminent capture
Any 41,141 orDett Easy to move
Escape Tunnel Chapo can evade ca ture and/or hide once
(2 copies) $$ Expensive
only Cannot move
Approved for Release: 2017/11/27 C06712178
HUM AVPOINEIY
Approved for Release: 2017/11/27 C06712178
Cartel
Cartel Turn � 3 OR 2 OR 1
3 Defense actions total ...
� Draw 1 Defense card
ENE =Mt
OR
� Place 1 Defense card
[$$ costs 2 actions]
EMI MEM
OR
�
� Move 1 Defense card
may move with 1 action
R R may move with 2 actions
... OR 2 Chapo actions, for each ...
� Move Chapo
�OR
� Place 1 Needs disc at Chapo
(fulfill a need)
... OR 1 Needs card
� Draw 1 card from deck
onto a Location
00
Hunter Team (front)
Hunter Turn �
Build Intel Capability
� Add 1 white pawn to pool
THEN -
Plan Collection
� Put white pawns onto any
Nexus or Support cards
� � � � THEN
Resolve Intelligence: Each pawn...
� On face-down Nexus flips it
� On face-down Support flips
it on a die roll of 4-6 511
FE
� On face-up Nexus not on map
flips 1 linked Support R
� On any card on map rolls a
die; 4-6 reveals all Linked
Needs & Defenses in play
S.
Leads: Referee puts markers on targeted
cards to show locations of linked Cartel cards
Hunters may move the card to map to pursue
(OVER)
Approved for Release: 2017/11/27 C06712178
MP! figq
Approved for Release: 2017/11/27 C06712178
��=
� THEN
Hunter Team (back)
Plan Enforcement
� Put blue & black pawns
onto the map, on any
cards or locations
� � THEN
Resolve Police & Marina (any order)
� Police Action � Each pawn, on a 4-6 ...
On Nexus or Support,
reveal Needs & Defenses
- - - - OR
0.0
0 �
On Need or Defense, take out
target & linked Nexus/Support
- - - - OR
At location, if Chapo,
Cartel reveals Chapo
or 1 Defense/Need
� �
� �
� �
� 11 � 11 � � � 11 � MO � AM � OMNI �
� Marina Strike
Same as above, as if 4-6 rolled
- - - - OR
At green pawn, capture Chapo!
11 � � � � � � 11 � 11 � MIMI � M=I �
Tickling the Wires: Take out
of cards on 4-6 adds a Need
NOM
114,0
� �
� �
� �
� �
� �
00
Defenses Summary
Informants Chapo can move or add defenses before Police act
(2 copies) Any Location Cannot move
Provisions Chapo can hide once if hunters are onto him
Any Location Easy to move
300 Armed Guards Hunters must L.1.5.,e extra police to capture Chapo
$$ Expensive Any 6; Hard to move
Heavy Weapons Hunters must tise extra police to capture Chapo
$$ Expensive Any Bidff or giticti6 A Hard to move
Fortified House Chapo can ev de imminent capture once
$$ Expensive Ifr`r or "�NI.-iln Cannot move
Police "Payroll" Police are ineffective where Chapo is paying them
(2 copies) j or any othin Cannot move
COMSEC Intelligence collection against Chapo is less effective
(2 copies) I Always with Chapo
Disguise Chapo with difficulty can hide if hunters are onto him
1 Always with Chapo
Plastic Surgery Chapo easily can hide if hunters are onto him
$$ Expensive I Always with Chapo
Chauffeured Car Get Chapo around a locale to fulfill needs quickly
or any Easy to move
Helicopter Chapo can move without delaying other tasks
$$ Expensive Any Location Easy to move
Airstrip & Plane Chapo when usysIg a defense also hides anywhere
$$ Expensive Any Mi1 or Desert Cannot move
All-Terrain Vehicle Gives Chapo aochance to evade imminent capture
Any f4&iiJiiii or 13eitt Easy to move
Escape Tunnel Chapo can evade ca ture and/or hide once
(2 copies) $$ Expensive only Cannot move
Approved for Release: 2017/11/27 C06712178