<SANITIZED> MODULE 3A: KINGPIN TABLETOP SIMULATION ROUND 1
Document Type:
Collection:
Document Number (FOIA) /ESDN (CREST):
06712159
Release Decision:
RIPPUB
Original Classification:
U
Document Page Count:
4
Document Creation Date:
December 28, 2022
Document Release Date:
December 8, 2017
Sequence Number:
Case Number:
F-2017-01129
Publication Date:
June 1, 2017
File:
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Body:
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Module Classification:
Module POC:
Length: 90 minutes (1230-1400 hours)
BJECTIVESTOR THIS MOD
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Last Revised: June 2017 (b)(6)
Course Learning Objectives: At the end of this course, students will be able to:
� Discuss the manhunting methodology in the context of a highly sophisticated manhunt for
a highly sophisticated target.
� Execute and assess simulated manhunting and evasion strategies in a tabletop model.
� Apply the manhunting methodology to chart an analytic and collection way-forward
against a high-value target on which the student has pre-existing expertise.
Module Learning Objectives ("Key Takeaways"): By the end of this module, students will be able
to:
� Execute simulated hunting and evasion strategies in a tabletop model.
Bridge-In and WIIFM: Now that you have seen the video, it is time to play the game! For the next
hour, half of the students will act as Chapo/The Cartel. As Chapo, you will have to evade the
Mexican authorities while fulfilling your personal and organizational needs. The other half of the
students will act as the Hunters, directing intelligence collection and police and Marina actions
against the Cartel. For each round of the game, the Cartel will make moves hidden from the
Hunters, and then the Hunters will make moves against the Cartel. The instructors wilol serve as
facilitators and referees to help guide you through the game.
Don't get too bogged down trying to understand all the rules. The referee will assist you with any
questions you might have.
Module Content: Students will play as many rounds as possible for one hour. For each round of
the game, the Cartel will make moves hidden from the Hunters, and then the Hunters will make
moves against the Cartel. The Hunters should uses the Manhunting Methodology in a deliberate
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and structured approach toward intelligence collection, target knowledge, and operational
support.
The referee will regulate the game play, but will also facilitate a discussion of strategies and
tactics. At the end of the hour, the students, referee, and facilitator will discuss how the game
played out.
Bridge-Out: Let's take a short break and when you return, we will switch sides and the students
will become the hunters.
Handouts, displays, set-up, classroom details:
� Each game station table will have the Kingpin boards set up.
� Each game station will have an instructor/facilitator playing the game, and an
instructor/facilitator serving as referee.
� Each game station will have two copies of the Kingpin Player Aids � one set on the Hunters
side of the table and one set on El Chapo side.
Cartel
Cartel Turn �3 actions total, max 2 Chapo
Defense actions:
Place 1 Defense card
[$$ costs 2 actions]
- � OR
� Move 1 Defense card
a may move with 1 action
l74 may move with 2 actions
Chapo actions:
� Move Chapo
- � OR
� Place 1 Needs disc at Chapo
(fulfill a need)*
*Max 1 disc action per turn!
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Also � at any time desired
Draw new Needs:
� Draw card from deck
onto a legal Location
Defenses Summary
Informants Chapo can act or add defenses before Police act
(2eoples) Any location Cannot mow
Provisions Chapo can hide once if hunters are onto him
Any Location a Easy to mane
300 Armed Guards Hunters must use extra police to capture Chapo
$$ EVenxive Any taddi a a Hard to move
Heavy Wleapons Hunters must 4e extra o police to capture Chap
$$ Expensive Any , or Der a a Hard to move
Fortified House Chapo can eirigeuimminent capture once
55 Evemive or alAttort Cannot tIVAIP
Detection
Police "Payroll" Police are less effective where Chapo is paying them
(2radies) Any Location Canna mane
COMSEC Intelligence collection against Chapo is less effective
(2 copies) I Always with Chap�
Disguise Chaco with some difficulty can hide if hunters are onto him
Always with Chapo
Plastic Surgery Chapo pretty easily can hide if hunters are onto him
%Expensive 1 Annoys with Chopo
Atti.
Chauffeured Car Chmo gets around a locale to fulfill needs quickly
or anynt a (awl� move
Helicopter Chapo can move without delaying other tasks
$$ Expensive Any Location a (rayon move
Airstrip & Plane Chapo when using a defense also hides anywhere
$$ Expensive Any Itiiiietnia at Desert Cannot move
All-Terrain Vehicle Gives Chapo a chance to evade imminent capture
Any or Elaritt a Easy to move
Escape Tunnel Chapo can evade caliture and/or bide once
(2 copies) $5 Expensive AMU only Cannot move
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Hunter Team (front)
Hunter Turn -
Plan Collection
� Put white pawns onto
Nexus, Support, or Lead
- THEN
Resolve Intelligence: Each pawn...
� On face-down Nexus flips it El
� On face-down Support flips
it on a die roll of 4-6 El
� On face-up Nexus flips
1 linked SupportE
� Or, at Lead reveals
1 linked hidden
Need or Defense
Leads markers on cards show where
Cartel has linked assets hidden
^ � (OVER)
tAilf
- - - - THEN
Hunter Team (back)
Plan Enforcement
� Put blue & black pawns
at any locations on map
- - - - THEN
Resolve Police & Marina (any order)
� Police Action - Each pawn, on a 4-6 ...
Cartel reveals
1 Defense or Need
or Chapo hidden there
Take out I. Need or Defense there;
Cartel reveals Chapo if hidden
there (not a card)
_ � _ � _ � _ � _ � _ � _ � _ � _ � - � _ _ �
� Marina Strike
Same as above, without rolling 111
- - - - OR
At green pawn on map,
capture Chapol
4+
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M. � � !MI � � =I � MB � � !MI � � � � � �
� Each game station will have a copy of the Kingpin Rules of Play.
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The Hunt for El Chapo
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RULES OF PLAY
Simulation Design by
CONTENTS
1. Introduction - The game in general and how to set up
2. The Cartel - What the Cartel team does on its turn
3. The Hunters - What The Hunter team does on its turn
4. Refereeing - What the Referee is responsible for
5. Victory - How each team's performance is judged
Module Sources and References: List where on the shared drive and/or online (iSpace or
Sharepoint) that module materials are housed (via file path or URL):
�
o Kingpin PreBrief Info
o Kingpin Rules of Play
o Kingpin Player Aids
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