<SANITIZED> MODULE 3A: KINGPIN TABLETOP SIMULATION ROUND 1

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Collection: 
Document Number (FOIA) /ESDN (CREST): 
06712159
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RIPPUB
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U
Document Page Count: 
4
Document Creation Date: 
December 28, 2022
Document Release Date: 
December 8, 2017
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Case Number: 
F-2017-01129
Publication Date: 
June 1, 2017
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PDF icon sanitized module 3a kingp[15349514].pdf185.97 KB
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Approved for Release: 2017/11/27 C06712159 S=RE.T.,/ (b)(3) Module Classification: Module POC: Length: 90 minutes (1230-1400 hours) BJECTIVESTOR THIS MOD (b)(3) (b)(3) Last Revised: June 2017 (b)(6) Course Learning Objectives: At the end of this course, students will be able to: � Discuss the manhunting methodology in the context of a highly sophisticated manhunt for a highly sophisticated target. � Execute and assess simulated manhunting and evasion strategies in a tabletop model. � Apply the manhunting methodology to chart an analytic and collection way-forward against a high-value target on which the student has pre-existing expertise. Module Learning Objectives ("Key Takeaways"): By the end of this module, students will be able to: � Execute simulated hunting and evasion strategies in a tabletop model. Bridge-In and WIIFM: Now that you have seen the video, it is time to play the game! For the next hour, half of the students will act as Chapo/The Cartel. As Chapo, you will have to evade the Mexican authorities while fulfilling your personal and organizational needs. The other half of the students will act as the Hunters, directing intelligence collection and police and Marina actions against the Cartel. For each round of the game, the Cartel will make moves hidden from the Hunters, and then the Hunters will make moves against the Cartel. The instructors wilol serve as facilitators and referees to help guide you through the game. Don't get too bogged down trying to understand all the rules. The referee will assist you with any questions you might have. Module Content: Students will play as many rounds as possible for one hour. For each round of the game, the Cartel will make moves hidden from the Hunters, and then the Hunters will make moves against the Cartel. The Hunters should uses the Manhunting Methodology in a deliberate (b)(3) Approved for Release: 2017/11/27 C06712159 Approved for Release: 2017/11/27 C06712159 SELsir/1 (b)(3) and structured approach toward intelligence collection, target knowledge, and operational support. The referee will regulate the game play, but will also facilitate a discussion of strategies and tactics. At the end of the hour, the students, referee, and facilitator will discuss how the game played out. Bridge-Out: Let's take a short break and when you return, we will switch sides and the students will become the hunters. Handouts, displays, set-up, classroom details: � Each game station table will have the Kingpin boards set up. � Each game station will have an instructor/facilitator playing the game, and an instructor/facilitator serving as referee. � Each game station will have two copies of the Kingpin Player Aids � one set on the Hunters side of the table and one set on El Chapo side. Cartel Cartel Turn �3 actions total, max 2 Chapo Defense actions: Place 1 Defense card [$$ costs 2 actions] - � OR � Move 1 Defense card a may move with 1 action l74 may move with 2 actions Chapo actions: � Move Chapo - � OR � Place 1 Needs disc at Chapo (fulfill a need)* *Max 1 disc action per turn! 77/17/ Also � at any time desired Draw new Needs: � Draw card from deck onto a legal Location Defenses Summary Informants Chapo can act or add defenses before Police act (2eoples) Any location Cannot mow Provisions Chapo can hide once if hunters are onto him Any Location a Easy to mane 300 Armed Guards Hunters must use extra police to capture Chapo $$ EVenxive Any taddi a a Hard to move Heavy Wleapons Hunters must 4e extra o police to capture Chap $$ Expensive Any , or Der a a Hard to move Fortified House Chapo can eirigeuimminent capture once 55 Evemive or alAttort Cannot tIVAIP Detection Police "Payroll" Police are less effective where Chapo is paying them (2radies) Any Location Canna mane COMSEC Intelligence collection against Chapo is less effective (2 copies) I Always with Chap� Disguise Chaco with some difficulty can hide if hunters are onto him Always with Chapo Plastic Surgery Chapo pretty easily can hide if hunters are onto him %Expensive 1 Annoys with Chopo Atti. Chauffeured Car Chmo gets around a locale to fulfill needs quickly or anynt a (awl� move Helicopter Chapo can move without delaying other tasks $$ Expensive Any Location a (rayon move Airstrip & Plane Chapo when using a defense also hides anywhere $$ Expensive Any Itiiiietnia at Desert Cannot move All-Terrain Vehicle Gives Chapo a chance to evade imminent capture Any or Elaritt a Easy to move Escape Tunnel Chapo can evade caliture and/or bide once (2 copies) $5 Expensive AMU only Cannot move Approved for Release: 2017/11/27 C06712159 Approved for Release: 2017/11/27 C06712159 S ET/ (b)(3) Hunter Team (front) Hunter Turn - Plan Collection � Put white pawns onto Nexus, Support, or Lead - THEN Resolve Intelligence: Each pawn... � On face-down Nexus flips it El � On face-down Support flips it on a die roll of 4-6 El � On face-up Nexus flips 1 linked SupportE � Or, at Lead reveals 1 linked hidden Need or Defense Leads markers on cards show where Cartel has linked assets hidden ^ � (OVER) tAilf - - - - THEN Hunter Team (back) Plan Enforcement � Put blue & black pawns at any locations on map - - - - THEN Resolve Police & Marina (any order) � Police Action - Each pawn, on a 4-6 ... Cartel reveals 1 Defense or Need or Chapo hidden there Take out I. Need or Defense there; Cartel reveals Chapo if hidden there (not a card) _ � _ � _ � _ � _ � _ � _ � _ � _ � - � _ _ � � Marina Strike Same as above, without rolling 111 - - - - OR At green pawn on map, capture Chapol 4+ EF63111 (1) M. � � !MI � � =I � MB � � !MI � � � � � � � Each game station will have a copy of the Kingpin Rules of Play. Approved for Release: 2017/11/27 C06712159 Approved for Release: 2017/11/27 C06712159 SENRZ:�..17 (b)(3) The Hunt for El Chapo 4.41, RULES OF PLAY Simulation Design by CONTENTS 1. Introduction - The game in general and how to set up 2. The Cartel - What the Cartel team does on its turn 3. The Hunters - What The Hunter team does on its turn 4. Refereeing - What the Referee is responsible for 5. Victory - How each team's performance is judged Module Sources and References: List where on the shared drive and/or online (iSpace or Sharepoint) that module materials are housed (via file path or URL): � o Kingpin PreBrief Info o Kingpin Rules of Play o Kingpin Player Aids (b)(6) (b)(3) Approved for Release: 2017/11/27 C06712159